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Saturday, January 28, 2012

Low poly in 3D Max Part IV


Low poly in 3D Max Part IV

Set ID 4 for glass. 
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Set ID 6 for wooden part of window. 
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Now select bottom of house. 
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Extrude selected polygons (in Extrude window choose Local Normal). 
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Set ID 7 for those polygons. 
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Select walls and set ID 5. 
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Open material editor, just pres M on keyboard. Click on Standard type of material and in list choose Multi/Sub-Object. 
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Check first 7 materials in list and just change them color. Assign multi/sub-object material to house. 
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Now go to Editable poly/ polygon properties and in Select ID type 2 and click on Select ID button. 
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In Edit geometry menu click on Detach button and detach as ‘door’. Do same for all IDs, and give them names: walls, garage, windows, glass, and roof. 
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Open material editor. In material editor click on already created Sub/material, and choose first sub material (material for roof). For diffuse map use roof_shingles.jpg 
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Now click on map roof_shingles.jpg and tile them (32/32). 
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Now select roof and use modify UVW mapping. Apply planar mapping. 
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For other materials use these settings:
Sub-Material 2 (for door) use fit-door.gif map for diffuse
Sub-Material 3 (garage) use garage_door.jpg
Sub-Material 4 (glass) 
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Sub-Material 5 (walls): use Concrete_Blue_Stucco material (tilling: 5/1)
Sub-Material 6: just put brown color
Sub-Material 7: use Concrete_Brown_Stucco (tilling: 5/1)
Put Omni light in scene and drag it up, use these settings (see picture)
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main_img

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