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Saturday, January 28, 2012

Low poly in 3D Max Part III


Low poly in 3D Max Part III

Select all polygons on top of object. 
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Bevel selected (height: 1, outline: 1) 
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In perspective view rotate view to the top and choose edge selection type. 
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Try to make same edges like on next picture using select tool and Connect. 
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Choose vertices selection, and select these two vertices. 
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With selected vertices click on Connect button in Edit vertices menu. 
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On roof, select these two edges. 
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Move them to the y coordinate. 
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Select two vertices on left roof side. 
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Collapse them. In Edit geometry menu click on Collapse button to make one vertices from two vertices. When do that repeat that step to other side.


Go to top view and position vertices like shown on picture. 
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Move up center of roof. 
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To remove soft edges on roof find where is roof soften than it necessary to be. Just press F10 and render to view. Break critical vertices with Break tool (Edit vertices menu). 
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Now make separately selections for all parts of house. First, select roof, and in Polygon Properties menu type 1 in ‘Set ID’ and press Enter. 
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Set ID 2 for door. 
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